Users perspective
To experience challenging narrative in a safe way, I am thinking about design decisions that would positively support the affects of protection, agency and control. Decision that foucs on how to protect the learner from the negative affects of the experience. Considering things like ‘prospect and refuge’ in addition to or instead of, user interface design.
I will need to consider Narrative and how this is directed by the VR Environment design, considering any negative consequences if the immersion on the player. I am initially thinking about two design solutions that would create a ‘safe space’ for the player and also allow the player to exit the screen immediately they no longer want to be there, so for example adding a visible UI that includes an emergency exit button (other than removing the HMD). This may afford the player a sense of safe detachment and agency to control their experience.